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Commercial Pilot License (IR-ME)
CPL Ground Class
Private Pilot License (PPL)
CPL Flying Training
ATPL Training
Type Rating & MCC/JIT
Flight Instructor Course
Multi-Engine Rating
CPL Renewal
Conversion Flying
Our Fleet
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Career As A Pilot
Where Dreams Take Flight
Home
About Us
Courses
Commercial Pilot License (IR-ME)
CPL Ground Class
Private Pilot License (PPL)
CPL Flying Training
ATPL Training
Type Rating & MCC/JIT
Flight Instructor Course
Multi-Engine Rating
CPL Renewal
Conversion Flying
Our Fleet
Blogs
Get In Touch
Home
About Us
Courses
Commercial Pilot License (IR-ME)
CPL Ground Class
Private Pilot License (PPL)
CPL Flying Training
ATPL Training
Type Rating & MCC/JIT
Flight Instructor Course
Multi-Engine Rating
CPL Renewal
Conversion Flying
Our Fleet
Blogs
Get In Touch
Pioneer Flying Academy
Dangerous Goods Policy
List Of Items Not Allowed In The Cabin
Compressed Essence:
Gases stored under pressure, waiting to unleash their power.
Liquefied Mysteries:
Gases transformed into liquids under extreme pressure or cold.
Frosted Vapors:
Gases that remain liquid only in freezing conditions.
Dissolving Vapors:
Gases suspended in liquids, ready to react explosively.
Captured Breaths:
Gases trapped in porous materials, waiting to escape.
Flame-Walkers:
Gases that can ignite with the slightest spark.
Silent Shadows:
Non-flammable gases that remain inert and safe.
Toxic Zephyrs:
Invisible, poisonous gases that choke the life from the air.
Caustic Brews:
Harsh acids and alkalis that can destroy living tissue.
Mercurial Temptations:
Shimmering, toxic mercury that can poison silently.
Batteries of Destruction:
Wet cell batteries containing corrosive liquids.
Detonating Fireworks:
Explosives like fireworks and ammunition that burst with force.
Weapons of Thunder:
Ammunition and explosive devices waiting to release their fury.
Flashing Flares and Pistols Caps:
Devices that burst into fiery explosions or flashes of light.
Lighter Spirits:
Flammable liquids like lighter fluid, ready to ignite.
Matchstrikes:
Simple matches capable of starting dangerous fires.
Paints of Desire:
Flammable paints and thinners that can quickly combust.
Fire-Lighters and Spark Stones:
Tools that summon fire with ease.
Radioactive Relics:
Radioactive materials that glow with deadly energy.
Alarming Briefcases:
Hidden devices within briefcases that pose risks and secrets.
Bleaching Powers and Peroxides:
Oxidizing chemicals that fuel combustion.
Toxic Draughts:
Poisonous substances like insecticides that harm all they touch.
Viral Phantoms:
Live virus materials capable of spreading disease.
Odorous Spirits:
Substances that emit foul, offensive smells.
Magnetic Forces:
Magnetized materials that disrupt electronics and cause harm.
Irritating Apparitions:
Materials that cause discomfort or irritation through their effects.
Dry Cell Batteries:
Portable power sources that can store and release energy.
Sharp Instruments:
Knives, scissors, and multi-tools with sharp edges, capable of cutting or piercing.
Toy Firearm Replicas:
Non-functional, miniature versions of firearms and ammunition, often resembling real weapons.
Weapons of Impact:
Devices like whips, nunchucks, batons, and stun guns designed for defense or offense.
Unpowered Electronics:
Devices that cannot be switched off, posing potential risks or distractions.
Aerosols and Liquids:
Pressurized cans and liquid substances, potentially hazardous when mishandled.
Security Hazards:
Any other items considered dangerous or a threat according to local security regulations.
Passengers to Empty Their Pockets When Going For Sky Diving.